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The Fall (PC) Review

Published on July 21, 2014 by

The Fall is the first game developed by Vancouver-based indie studio Over The Moon. While at first glance it may look like a ‘Metroidvania’ action-platformer, it shares much more in common with classic point-and-click adventure games. Solid puzzle design, a dark, brooding atmosphere, along with an interesting, thought-provoking narrative make The Fall one of my favourite gaming surprises so far this year. Read more…

 
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Accessories from The Broken Token

Published on July 17, 2014 by

It’s not very often that I take the time to review gaming accessories, never mind box inserts but that is what I’m doing today. A little company, honestly I have no idea their size, called The Broken Token caught my eye a few months ago and my wallet has never been the same since.  While the company makes some accessories as well, their main product line are custom inserts and cases for games.

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5th Edition D&D Starter Set out today.

Published on July 15, 2014 by

Today starts the official launch of 5th edition D&D with the starter set. I expect to have a lot more news on this coming out of GenCon. I honestly had no idea this was launching today even though my group and I discussed it last night. I’m trying to obtain a copy to review it. For more “PR” information hit the jump.

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Super Time Force (XBOX ONE) Review

Published on July 14, 2014 by

Super Time Force is an XBOX Live Arcade title produced by Capybara Games – the indie developer behind the amazing, and very different, iOS game Superbrothers: Sword and Sworcery EP. While it may look like a simple 2D shooter, Super Time Force’s innovative time manipulation mechanic make it a unique action/puzzle hybrid that is definitely worth a look for anyone with an XBOX ONE. Read more…

 
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PaizoCon 2014. A lone man’s trek to Seattle.

Published on July 9, 2014 by

Every year I try to attend a convention or two that I haven’t gone to before. This year I decided to attend PaizoCon, which is a collection of everything Pathfinder and a few other bits sprinkled in. I’ve been becoming increasingly involved in the RPG and I’m addicted to the card game. Plus I wanted to see Seattle and visit some friends, the latter of which didn’t work out too well.

My goal was to experience the convention as a normal attendee, not cover it. I didn’t bring up I was “press” although it did come up in a few casual conversations. With the exception of a few industry types who knew me, I was just another person rolling dice.

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