Strike a Pose is a party game for 3-8 players from R&R games and utterly fantastic. It’s one of those games where you’re just going to get silly, laugh and have a good time. This review is going to be relatively short because the game has very few components and is easy to play. Also words probably won’t do justice to the experience so read on for a little video where you can play a game round with me.
Today marks the completion of a long journey for the team at Wizards of the Coast. The last of the core rule books has been released with the 5th edition Dungeon Master Guide and as the saying goes, they saved the best for last. The Dungeon Masters Guide (DMG) comes in at over 300 pages and is choke full of information that I didn’t even know I needed. I mean that is the most flattering way. After being memorized by the beautiful cover I set about with the task of reading through the whole book for this review. The DMG is something I would typically use as a reference book so I didn’t expect a straight read through to be engaging. I was pleasantly surprised as page after page revealed things I haven’t even considered or provided me with better knowledge on things I thought I knew about “Hello Multiverse”.
Wars and Battles is the newest release to an already crowded iTunes store full of military strategy games. From French developer Kermorio, Wars and Battles could likely be overlooked because of its rather generic title and that would be a shame, because it delivers a solid World War 2 strategy game. Wars and Battles promises more in the future as its splash screen lists future campaigns set in Gettysburg, the Korean War and October War as well as several others. Whether Wars and Battles can deliver a similar experience in these other theaters will be interesting to see but for launch the game comes with a Normandy campaign which is full of content.
A long time ago when I started this place as the Old Board Gamers Blog, I had one rule for board game reviews. I had to play the game at least five times before writing a review. This held true for the people who have written here in the past. Obviously this poses a challenge with longer games, for example getting 5 plays of Fire in the Lake is not in the cards. However being first is not important to me, forming a good opinion is. I’m glad I still enforce this rule or I would of written Machi Koro off after my first play. The game seemed too simple to be anything but filler and I couldn’t understand why it was being hyped so much. I’m not just talking about the standard “it’s my job to hype games” posts, I mean from everyone.
So I played a 2nd time, which quickly became a 5th time and that became a 10th time. Before I knew it this game I had written off as filler showed me it contained a lot of nuances and strategy. Sure it’s essentially a roll and race to build your town game, but once you have a group who knows how to play the game it becomes a meatier affair.