Hotline Miami 2: Wrong Number is the sequel to one of my favorite indie games of the past few years. Developed by the same small Swedish indie studio Dennaton Games, Wrong Number takes everything that made the original good and ratchets up the crazy. The result is an ultra-violent, ultra-difficult action-puzzle game and the most addictive game I’ve played in years.
We’re trying a podcast, you can find episode one very soon on iTunes
In the past few months I have reviewed every core book for the 5th edition Dungeons and Dragons line. I told you how the Player’s Handbook was a great resource. How the Dungeon Master’s Guide was a perfect cookbook for the DM. How the Monster Manual could be the best version of this book for any edition to date. Even how the Starter Set was a good jumping on point for new players. The only thing I haven’t told you, is why you should be playing 5th edition Dungeons and Dragons.
Sword Coast Legends went to the top of my radar list about 10 minutes after it was announced for a few reasons. First, there hasn’t been a D&D computer role-playing game in a long time. It was set in the Forgotten Realms, it offered cooperative play and it had one more tiny feature. It allowed someone to play as Dungeon Master. Not only that it allowed them to create their own encounters, traps and even more campaigns. I think it took me about 30 minutes to fire off some questions and after a hellacious schedule of GDC and Pax East, Dan Tudge was gracious enough to provide some answers.